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Category Archives: Lorika

Lorika on pyroWiki

If you’re following the progress of Lorika, I have a very exciting link for you: http://pyrosim.net/wiki/Lorika

PHYSICS!!

Lorika now has physics, via Bullet. And there was much rejoicing!

Lorika Progress Report #1

Music has been separated out into a classy Jukebox class
Music can be muted with Ctrl+m
Quit has been moved from Escape to Ctrl+q
display_strings only advances on Space and Enter now
Menu has a shell class

JRPG has a name! :)

And that name is Lorika. Exciting, isn’t it?

Texture support!

JRPG now has texture support in earnest. As a treat to you guys, you get to see the texture I made to as a sample for the development process XD :

JRPG Features

Just a quick list of the features that are presently implemented in JRPG and those I intend to work on next.
Completed:

Multiple choice, file loaded dialog system
Wavefront model loading and display
Combat mode
Exploration mode
Event triggered mode transitions

For future completion:

File loaded exploration areas
Textures
Actual plot
Actual models

Obstacles to the completion of JRPG

I am not so naive as to believe I can force JRPG to succeed where Ascent failed by force of will alone: Ascent died for a reason. That said, there are already a few characteristics JRPG possesses that I feel enhance its odds of success.
In the later days of ascent, a clean build could take [...]

JRPG is the window to my goals.

Two semesters ago I spent some large amount of time working on a project called Ascent. Ascent was a real time strategy game written in SDL/OpenGL and C++. During the semester I was able to create a significantly functional engine; towards the end of the semester however, my interest petered out and I never created [...]