Saturday, January 16, 2010
If you’re following the progress of Lorika, I have a very exciting link for you: http://pyrosim.net/wiki/Lorika
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Wednesday, January 13, 2010
Lorika now has physics, via Bullet. And there was much rejoicing!
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Wednesday, January 6, 2010
Music has been separated out into a classy Jukebox class
Music can be muted with Ctrl+m
Quit has been moved from Escape to Ctrl+q
display_strings only advances on Space and Enter now
Menu has a shell class
And that name is Lorika. Exciting, isn’t it?
JRPG now has texture support in earnest. As a treat to you guys, you get to see the texture I made to as a sample for the development process XD :
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Wednesday, December 30, 2009
Just a quick list of the features that are presently implemented in JRPG and those I intend to work on next.
Completed:
Multiple choice, file loaded dialog system
Wavefront model loading and display
Combat mode
Exploration mode
Event triggered mode transitions
For future completion:
File loaded exploration areas
Textures
Actual plot
Actual models
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Monday, December 28, 2009
I am not so naive as to believe I can force JRPG to succeed where Ascent failed by force of will alone: Ascent died for a reason. That said, there are already a few characteristics JRPG possesses that I feel enhance its odds of success.
In the later days of ascent, a clean build could take [...]
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Monday, December 28, 2009
Two semesters ago I spent some large amount of time working on a project called Ascent. Ascent was a real time strategy game written in SDL/OpenGL and C++. During the semester I was able to create a significantly functional engine; towards the end of the semester however, my interest petered out and I never created [...]
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