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Tag Archives: Lorika

JRPG has a name! :)

And that name is Lorika. Exciting, isn’t it?

Texture support!

JRPG now has texture support in earnest. As a treat to you guys, you get to see the texture I made to as a sample for the development process XD :

Obstacles to the completion of JRPG

I am not so naive as to believe I can force JRPG to succeed where Ascent failed by force of will alone: Ascent died for a reason. That said, there are already a few characteristics JRPG possesses that I feel enhance its odds of success.
In the later days of ascent, a clean build could take [...]

JRPG is the window to my goals.

Two semesters ago I spent some large amount of time working on a project called Ascent. Ascent was a real time strategy game written in SDL/OpenGL and C++. During the semester I was able to create a significantly functional engine; towards the end of the semester however, my interest petered out and I never created [...]